Effect : Animal and Shapechanger followers gain Bloodlust (If its melee attack destroys a living enemy, this creature gains Fearless). WARBAND BUILDING: Shapechangers of any faction are legal in your warband.
Special Abilities (5)
Animals and Magical Beasts in your warband whose Level (Save) number is equal to or lower than this creature's Beastmaster rating are treated as if they did not have the Difficult or Wild special abilities.
Roll twice against Conceal on melee attacks and keep a success. This creature also moves normally while it can't see, and invisibility does not give attackers the normal +2 bonus
Destroy a living enemy in melee to gain Fearless
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Damage Reduction. When this creature takes damage from a melee or ranged attack, subtract the listed amount from the damage dealt. Energy damage, damage from spells, and magic damage is not reduced by DR
60/60
★
Unhallowed
UNH60
LG
ARCANE BALLISTA
Large Construct
48
Points
LVL
8
SPD
4
ac
18
hp
65
—
+16 (25 magic)
Special Abilities (8)
This creature automatically succeeds on morale saves
Ranged damage +10 fire
Ranged damage +10 cold
Replaces turn: sight; radius 2; 20 electricity damage; DC 17
Attack +4 and damage +10 against Large or larger enemies
Can't make attacks of opportunity, but still threatens adjacent squares. Older cards called this Tiny Reach
Can't make a [melee/ranged] attack and move in the same turn
Can attack only if an allied spellcaster is adjacent
01/60
★
War Drums
WD01
LG
ARCANIX GUARD
Humanoid – Human
9
Points
LVL
4
SPD
4
ac
18
hp
35
+8 (10 magic)
—
Special Abilities (1)
This creature can deal additional damage with a melee attack against an enemy of the specified kind, type, or alignment.
02/60
●
War Drums
WD02
LG
ASPECT OF MORADIN
Large Outsider – Dwarf
93
Points
LVL
10
SPD
6
ac
23
hp
130
CMD
4
+15/+10 (20 magic)
+12, range 6 (20 magic)
Commander 4
Effect : Dwarf followers gain Stone Lord 5 (Melee damage +5 against an enemy in a square bordered by a wall).
Special Abilities (4)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
+2 melee attack and +10 melee damage against Giants
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+[#] melee damage against an enemy in a square bordered by a wall
03/60
★
War Drums
WD03
LG
ASPECT OF MORADIN
Large Outsider – Dwarf
EPIC
220
Points
LVL
14
SPD
6
ac
27
hp
260
CMD
4
+20/+15 (30 magic)
+17, range 6 (30 magic)
Commander 4
Effect : Dwarf followers gain Stone Lord 5 (Melee damage +5 against an enemy in a square bordered by a wall).
Special Abilities (4)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
+2 melee attack and +10 melee damage against Giants
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
+[#] melee damage against an enemy in a square bordered by a wall
03/60
★
War Drums
WD03-E
LG
AXE SOLDIER
Humanoid – Human
13
Points
LVL
4
SPD
4
ac
20
hp
40
+8 (10 magic)
—
Special Abilities (3)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
Melee damage +5 whenever 2 or more allies are adjacent to this creature
master (such as Dragonmaster) do not affect creatures with Natural Soul.
04/60
●
War Drums
WD04
LG
COMBAT MEDIC
Humanoid – Human
28
Points
LVL
7
SPD
4
ac
20
hp
35
+4 (5)
—
Special Abilities (2)
Replaces attacks: All living creatures within 6 squares heal 10 hp, no effect on nonliving creatures
(Replaces attacks) This creature can attempt to turn the nearest Undead creature (enemy or ally) of the listed level or lower.
3rd—searing light (sight; 10 damage, or 20 damage against Undead)
4th—cure critical wounds (touch; heal 30 hp)
05/60
◆
War Drums
WD05
LG
ELEMENTAL WALL
Large Elemental
33
Points
LVL
6
SPD
6
ac
20
hp
65
+9 (10)
—
Special Abilities (3)
This creature automatically succeeds on morale saves
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Replaces attacks: Each square of this creature's space becomes a wall in all respects until the start of this creature's next turn
06/60
◆
War Drums
WD06
LG
LARGE BRONZE DRAGON
Large Dragon
65
Points
LVL
10
SPD
F7
ac
20
hp
100
+10/+5/+5 (15/10/10)
—
Special Abilities (5)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
Replaces attacks: RANGE; EFFECTS AND CONDITIONS; DC [#]
On its turn, each commander in your warband may reroll 1 missed attack roll
The listed attack type, energy, special ability, or condition does not affect this creature
07/60
★
War Drums
WD07
LG
SACRED WATCHER
Undead
18
Points
LVL
5
SPD
F6
ac
21
hp
30
+10 (10)
—
Special Abilities (4)
Can fly over the battle map instead of moving on the surface, landing at the end of its move. Flight speed is marked with F and ignores terrain that slows ground movement
This creature is ghostly and insubstantial. Any time this creature would be damaged by an attack, or by a spell or special ability, the acting player rolls 1d20.
This creature automatically succeeds on morale saves
Damage +10 against evil Undead enemies
08/60
◆
War Drums
WD08
LG
SAND GIANT
Large Giant
79
Points
LVL
10
SPD
8
ac
23
hp
140
+19/+14 (15)
—
Special Abilities (5)
Once per turn, after this creature's melee attack destroys an enemy (even during an attack of opportunity), it can immediately make one extra melee attack against another enemy.
For every 5 points of the specified energy damage dealt to this creature, it takes an additional 5 points of that same damage
The listed attack type, energy, special ability, or condition does not affect this creature
Can make melee attacks against enemies up to [#] squares away. Use ranged-attack line of sight and cover rules for these attacks
Replaces attacks: cone; -4 AC; DC 22
09/60
★
War Drums
WD09
LG
SHIELDWALL SOLDIER
Humanoid – Human
7
Points
LVL
3
SPD
4
ac
22
hp
20
+5 (5)
—
Special Abilities (2)
Melee damage +5 whenever 2 or more allies are adjacent to this creature
+2 AC when adjacent to an ally with Phalanx Fighting